Monday, February 23, 2026
spot_img
Home Blog Page 273

Your way to World-Class Brand Licensing Program

Licensing is the best way for a brand to develop its activities in a field that is different from its core business. Licensing enables companies whose brands have high preference to unlock a brand’s latent value and satisfy pent up demand that exists.

After Apple launched the iPod a number of years ago it created an immediate need for accessories; Apple could have chosen to manufacture and distribute these themselves, but decided they were not core to the business and therefore, chose to satisfy the need through licensing.

Licensing the iPod brand enabled many companies to produce all kinds of terrific products to make the iPod more user-friendly and enhance the listening experience. Examples include the Bose Sound System with iPod docking station, other products that enable an iPod to be heard through a vehicle’s built-in stereo and iPod holding devices that allow users “to take their music with them” when they go running. All these accessories are sold by licensees.

In addition to generating new revenue streams, licensors benefit from:

  • strengthened relationships, reinforced brand values and additional touch-points with existing customers;
  • extended brand awareness, reach and affinity to new consumers;
  • entrance to new territories, markets and retail channels without increasing capital expenditures or ongoing expenses;
  • brand promotion through licensees’ advertising, marketing and sale of licensed products; and
  • enhanced trademark protection in the licensed categories.

Apart from benefits to licensors, there are benefits to licensees as well. Licensees lease the rights to a certain property for incorporation into their merchandise, but traditionally they do not share ownership in it. Having access to major national and global brands, and the logos and trademarks associated with those brands, gives the licensee significant benefits they previously did not possess. The most important of these is the marketing power the brand brings to the licensee’s products. Building a brand from scratch can take years, millions of dollars and a lot of luck. The company which licenses a brand gains immediate access to all the positive brand and image building that went before it. The licensee also takes with them the reputation of the licensor. Often this “halo” effect can translate into many intangible and immeasurable benefits such as returned calls, an agreement to meet, or simply the benefit of the doubt.

Here we tell you about the key processes and procedures in establishing a world-class corporate brand licensing program:

Getting Started

Prior to devoting resources and commencing work to set-up a licensing program, a brand owner must first determine whether and to what extent its trademark is actually capable of being licensed. The following five criteria are fundamental in considering a mark’s potential for successful brand extension.

Broad Awareness: Has the brand owner invested in the trademark to create wide-ranging consumer awareness? Is the mark associated with positive impressions? For a company to invest in licensing a trademark, positive awareness is absolutely critical.

Emotional Connection With Consumers: A trademark’s value directly relates to the emotional connection that consumers experience when interacting with its core product. A strong emotional connection based on consumers’ needs and desires drives consumer permission to extend into new product categories and territories.

Market Gap Or Trend: Is there an unmet need in the market? Although brand owners strive to create and maintain a consistent brand experience (i.e., the same products, in the same categories, with the same features, worldwide), regional differences in consumer preferences, retail environments, trademark registration rights and other factors will reasonably translate into different market gaps and trends in different territories.

Consumer Permission And Market Opportunity: Do consumers want and need new products from the brand and is there room for new products in the marketplace? This is basic supply and demand. If consumers are interested in products bearing a mark in new categories and territories and there is white space for such products in the marketplace, licensees will sign-up to develop and manufacture the products and retailers will place orders to supply the products to meet this demand.

Unique Point Of Difference In Relation To Competitor Brands: When entering new product categories and territories, a brand will likely also encounter new competitors, which can be completely different from the competitors to its core products.

Strategic Planning

In developing a solid foundation for a licensing program, the brand owner should first step back and consider the trademark’s history, brand essence (i.e., the heart and soul of what the brand stands for), brand promise (i.e., what consumers expect from the brand), key brand attributes (i.e., the set of characteristics that identify the physical, functional and emotional associations of the brand), core existing products, licensing vision, goals and objectives for the program and any specific areas of concern. That process should naturally lead to a brainstorming session where all possible areas of extension are considered and documented without evaluating their feasibility, practicability, relative merits, downsides or trade-offs.

From there, the brand owner should commence an evaluation process using the research and market opportunity analysis described above to narrow down the brainstorming outputs and develop a strategic licensing plan. This should encompass and sequence proposed product categories and territories for extension based on their ability to enhance the brand and meet strategic brand goals and initiatives. Common goals include building positive brand awareness through licensed products, reinforcing brand positioning to key constituencies by entering categories that leverage the brand’s attributes and strengthening the brand loyalty of targeted consumers by creating multiple touch points, which allow for a lasting experience with the brand.

The plan should also address channels of distribution, price positioning, target consumer demographics, marketing and merchandising requirements, the competitive landscape and a projected product launch timeline.

A strategic licensing plan should never be a static document or one-time event. Instead, it should be a living document and dynamic process that is reassessed and updated on a periodic basis to evolve, adapt and respond to consumer and market feedback and changing conditions.

Teams, Processes and Tools

As the licensing plan is developed, reviewed, approved and finalized, the brand owner should work in parallel on establishing its global licensing team and developing and implementing its licensing materials, systems and tools. In particular, it should assemble internal and external resources dedicated to licensing sales, licensee and retailer management, legal, finance, contract administration, royalty collections, product approvals and audits. It must also develop and implement the necessary materials, systems and tools which are critical to licensing program success, such as a brand asset library, style guide, sales materials, licensee proposal form, deal term sheet, standard form license agreement, licensee welcome kit, contract administration system and online product approval tracking portal, among others. In doing so, it describes, defines and presents examples of what the brand looks like in various visual forms and media, such as merchandise, packaging, advertising and other online and offline forms and formats. To be effective, it must clearly define the rules surrounding word usage, colors, size relationships, grammar, tone, and point of view related to the brand.

Source|Forbes

Taylor Guitars teams up with American girl to develop life-size acoustic guitar

 

Taylor Guitars has teamed up with American Girl to develop a life-size Taylor GS Mini acoustic guitar based on American Girl’s character Tenney Grant.

To support the project and musical development in girls and boys, Taylor Guitars will donate $100 for every American Girl GS Mini guitar sold to charity partner Notes for Notes.

Kids will get the chance to play their own tunes with the American Girl GS Mini acoustic guitar that features custom-decorated artwork.

Tim O’Brien, VP of marketing of Taylor Guitars said, “Music is powerful, especially in the lives and development of young boys and girls, so we were excited at the opportunity to partner with American Girl to encourage young girls to pick up a guitar.”

“The program has also given us an opportunity to contribute to our non-profit charity partner Notes for Notes, an organisation that plays a critical role in providing impactful music education experiences inside boys and girls clubs and after-school centres across the country,” he added.

Disney invites fans to design their own emoji to win a trip to its studio in Los Angeles

 

 

 

 

 

For a chance to budding designers of winning a trip to its Disney Interactive studio in Los Angeles, Disney is in the process of asking fans to design their very own Disney character emoji.

To be in with a chance to this Disney invite, winning designers must ensure their emoji is a Disney character and not an object, Moreover, the character should express one of five emotions including happiness, fear, sadness, confusion or excitement. The emoji must also be a static image and cannot an animated nor can it show anything rude.

The only qualification that one requires to be entitled for this invite is that he/she must be a post-secondary school student aged from 18 to 24.

Five grand prize winners will receive the trip as well as a 12-month subscription service to Adobe Creative Cloud.

Brentwood partners with Idea Never Implemented to license popular social game

0

 

 

 

After Brentwood Licensing entered into a deal with card game manufacturer Idea Never Implemented, the former is all set to expand the licensing program for the card game version of popular social game Never Have I Ever.

The game has become highly popular at parties and social gatherings and has been featured in a number of high-profile TV shows including Game of Thrones, Lost, House of Cards and many others.

The game can be found in retailers and online now.

Myntra forays into retailing with Spanish Brand ‘Mango’

Fashion e-tailer Myntra has bagged a master distribution and management rights for Spanish fashion brand Mango in India.

This is the first time that an e-commerce player will manage the omni-channel strategy for a global fashion brand. No financial details of the deal were disclosed.

As part of the arrangement, Myntra will curate and facilitate setting up 25 Mango stores and list the brand exclusively on Myntra and Jabong platforms over the next five years.

“We have seen 100 per cent growth in business on Myntra platform in the last 3 years and that has given us the confidence for this partnership,” Mango Vice-Chairman and Member of the Board of Directors Daniel Lopez told PTI.

“We will be responsible for managing Mango’s omni-channel presence including Mango.com, offline stores in the country (8 of them currently) as well as adding new stores through sub-franchising. We will take the number of stores to 25 and these will be across the top cities in the country,” Myntra CEO Ananth Narayanan said.

He added that the company expects to help grow Mango’s India business 3X over the next 5 years.

“Right now, Mango has about 20 per cent of its global product portfolio in India. This partnership will help Mango bring 100 per cent of its product lines — including men’s and kids wear to the Indian market,” he said.

Three popular films leave their mark in apparel category

0

 

Thanks to the continuing efforts of creative licensing, three immensely popular films viz The Terminator, Rambo and Evil Dead 2 are each leaving their mark in the apparel category.

In the last month, creative licensing has assisted Studiocanal in extending its partnership with Licensing Essentials to grow the licensing programme surrounding the 80s classic The Terminator.

Meanwhile, American Classics has ramped up its efforts around Rambo and the most recently signed up Impact for This is Spinal Tap and Cotton Division for Rambo.

Tommy Cost, vice president of American Classics, said: “Terminator is one of the great sci-fi franchises of all time. It’s always on the list when we get requests from retailers at all distribution levels. Terminator is a central piece to our Classic Movie collection.”

Kim Penny, vice president of Creative Licensing, added that with the worldwide release of Terminator 2, 3D set to hit theatres later this year, the opportunity for the Terminator brand will only increase. “In fact, we think there is an opportunity to do a larger capsule collection for Terminator 2 to tie in to this release, so I am particularly looking forward to Magic,” he added.

Cloudy with a Chance of Meatballs to make debut on Cartoon Network on March 6

 

 

 

 

Cartoon Network will premiere its brand-new TV series Cloudy with a Chance of Meatballs on March 6 at 5:30 p.m. (ET/PT). The TV series has been produced by DHX Media and Sony Pictures Animation in association with Corus Entertainment.

The comedy series is based on Sony Pictures Animation’s 2009 animated feature comedy hit Cloudy with a Chance of Meatballs and its 2013 sequel Cloudy with a Chance of Meatballs 2, both of which were global hits.

The series takes place before giant food rains down on Swallow Falls. Sardines are still the driving force behind the town’s booming economy. Children’s favourite character Flint Lockwood returns as a teenager trying to change the world with one invention at a time.

Lucky for him, his best friend and aspiring meteorologist Sam Sparks is there to lend him a hand. All of the great characters from the film return with the series. They include Flint’s dad, Tim; Flint’s lab assistant, Steve the monkey; Earl, the school’s busiest teacher; Manny, the head of the school’s audiovisual department; Brent, the local teenage celebrity and captain of the mascot team; and Mayor Shelbourne, who wins every election with a pro-sardine platform and more.

 

Gap launches new Hot Wheels collection in London

 

 

 

 

Well-known American fashion retailer Gap has joined hands with Mattel’s brand Hot Wheels to unleash a brand new capsule collection now in stores in London.

Designed for toddlers and boys, the signature print and iconic track of the brand have been shown in 12 different styles. In addition, the collection boasts of glow-in-the-dark elements as well as orange accents that is the brand colour of Hot Wheels.

To mark the arrival of the items in the market, the fashion retailer will be giving away a free Hot Wheels die-cast with every purchase from February 20 to 27 at its flagship stores in the British Capital’s Oxford Street and Oxford Circus area.

 

Nelvana set to begin production of The Most Magnificent Thing

0

 

 

 

Nelvana, in association with Kids Can Press, is due to start production of a special 22-minute short film based on Ashley Spires’s bestselling picture book of the same name The Most Magnificent Thing.

 

Featuring high-quality CGI and produced in 4k resolution, The Most Magnificent Thing animates Spires’s tale about an unnamed girl, her furry best friend and their quest to make the most magnificent thing.

 

The girl knows how it will look and work. All she has to do is make it and she does that often. After several trials and several errors, the girl realises that making the most magnificent thing might not be as easy as she had thought but with the help of her furry best friend and ample of dedication and imagination, she manages to get it right.
Currently in the pre-production stage, where the story outline is being developed and pre-visuals outlined, the film will be directed by Canadian helmer Arna Selznick.

 

“We are delighted to be working with our colleagues at Kids Can Press to bring another one of their prolific tales to life on screen,” said Scott Dyer, President, Nelvana. “We were inspired by Spires’s story of a young girl and her vision. We have ensured that we make The Most Magnificent Thing the most magnificent thing we can,” he added.

 

Lego wins the Toy of the year award at the NYTF

0

 

 

 

The seventeenth annual New York Toy Fair (NYTF) concluded on 21st February.  On the concluding day, the  Toy of the Year awards were handed out to 14 recipients who comprised of the industry’s top playthings and of course the reigning supremo, Lego which took home the coveted Toy of the Year award for its Lego Friends Amusement Park Roller Coaster

.

Lego’s win comes on the heels of launching a social network for under-13s, The Lego Batman Movie that took the number one position at the box office. Amusement Park Roller Coaster also showed up on both Amazon’s and the UK Toy Retailer Association’s prediction lists for the best holiday toys.

 

Spin Master’s Catchalls which recently won the UK Toy Industry Association’s Toy of the Year award was given the Innovative Toy of the Year Award at the stateside ceremony.

 

Another big winner of the award do was Funko’s Pop! figurines which scored the People’s Choice Award.

Winners were selected from a total of 700 finalists that were nominated by 25 judges including toy and play experts, retailers, academics and journalists.

 

Three industry veterans namely Peter Elio, former president of Lego Systems, Ray Larsen, founder of RLA Marketing and Sydney Rosen, former chairman of Rose-Art Industries were also inducted in the Toy Industry Hall of Fame who joined 71 members including Jim Henson and Georgre Lucas.