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Animasia Studio licenses character rights of Chuck Chicke to Sambill Park

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Malaysia’s Animasia Studio has licensed character rights of Chuck Chicken to Sambill Park, a Malaysian mobile theme park business.

The 52 x 11-minute series takes place on an island filled with chaos and birds. The characters will be featured in Chuck Chicken Junior Warriors Competition, a new multi-stage obstacle course competition for primary school students in Southeast Asia and China.

Designed to promote physical activity among kids, the first eight-day event will take place in Malaysia in April. More than 3,000 participants are expected to take part in the competition before it moves to Indonesia.

Divided into categories based on age and gender, the course will include a rubber running track, inflatable obstacles, a slide, tunnel, tram, pool, mountain, maze, zorb ball and more. Pre-qualifying rounds will be held in select shopping malls, where schools will be invited to compete.

Global streaming rights of Chuck Chicken have been picked up by Netflix (excluding China) last year.

Animasia recently signed a three-year agreement with Malaysian publisher Sasbadi Holdings Berhad to develop a range of activity and comic books based on the series.

The toon also has a large presence in China, where it airs on CETV-1 Channel, Shenzen Media Group Kids Channel, Zhejian Television Kids Channel and Dalian Televian Kids Channel. It also airs on Disney China, Disney Southeast Asia and Nickelodeon India.

 

BCCI invites brands to acquire partner right for IPL for a minimum of three years

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By way of a recent announcement, BCCI has invited brands to acquire partner right for Vivo Indian Premier League for a minimum of three years starting from the 2018 edition.

The three different partner rights are IPL Official Partner Rights, IPL Strategic Time Out Partner Rights and IPL Umpire Partner Rights.

Let’s have a look at the press release by the BCCI:

The Board of Control for Cricket in India (“BCCI”) wishes to grant certain rights in relation to The VIVO Indian Premier League (“IPL”) as set out below.

The BCCI invites third parties to indicate their interest in acquiring any of the following rights in relation to the IPL:
(a) IPL Official Partner Rights, as summarised in Appendix 1,

(b) IPL Strategic Time Out Partner Rights, as summarised in Appendix 2,

(c) IPL Umpire Partner Rights, as summarised in Appendix 3

Together the “Rights”. The Rights set out herein are standard rights made available by BCCI to its Partners; however the same are open to negotiation and customization. The Rights are available in respect of the list of product categories set out in Appendix 4 (each a “Product Category”) for a minimum three-year term.

No more than one third party will be granted rights in relation to each product category. BCCI intends (but shall not be obliged) to appoint up to a maximum of six official partners, one Strategic Timeout Partner and one Umpire Partner. Third parties may express an interest in acquiring the Rights in respect of more than one product category but no single third party will be appointed as an IPL Official Partner, IPL Strategic Timeout Partner or IPL Umpire Partner in respect of more than one product category.

The grant of the Rights shall be conditional upon the relevant third party entering into a binding agreement with BCCI, the form of which will be sent by BCCI to any relevant third party. No legally binding obligations shall be assumed by or imposed on BCCI or its nominated representatives in connection with this document and its subject-matter, and none of the Rights shall be granted until such time as a binding agreement is entered into by BCCI and any relevant third party.

Neither BCCI nor its officers, employees and/or agents shall, in any circumstances whatsoever, be responsible or liable in any manner or mode by whatever name called or described for any costs, liability, losses, damages or expenses of any kind whatsoever incurred or suffered in connection with this document or as a consequence of the preparation or delivery of any EoI.

Neither the publication of this document nor any part of its content is to be taken as any form of offer capable of acceptance or any commitment or acknowledgment on the part of BCCI to proceed with any EoI or any third party and BCCI reserves the unfettered right not to grant any or all of the Rights at any without giving any reasons.

Interested third parties (including but not limited to a marketing agency) wishing to acquire any of the Rights should make an Expression of Interest in the manner prescribed below.

 

 

LIMA starts accepting nominations for its annual International Licensing Excellence awards

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The International Licensing Industry Merchandisers’ Association (LIMA) has started accepting nominations for its annual International Licensing Excellence Awards.

Recognising outstanding creativity and performance in all major segments of licensing, the winners will be announced at Licensing Expo that will be held from May 22 to 24, 2018, at the Mandalay Bay Convention Center in Las Vegas, Nev.

The awards are open to the entire industry; companies need not be a member of LIMA to participate. However, each company must strictly adhere to the entry guidelines and criteria detailed by LIMA.

The deadline to submit nominations is February 1.

 

 

 

Bear Hunt Films strikes a deal with Visit Isle of Wight

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                     BEAR HUNT FILMS LTD

A landmark deal that has been struck between Bear Hunt Films and Visit Isle of Wight will bring We’re Going on a Bear Hunt to life this year on the Island.

The year-long agreement will see a series of especially themed weekends and a new adventure trail designed to attract new family visitors to the Island as part of Visit Isle of Wight, the destination management organisation for the Island’s biggest marketing campaign to date.

The adventure campaign launched with the mailing of 750,000 holiday postcards to demographically profiled families and individuals backed up by a digital marketing campaign through selected travel, trade and lifestyle channels.

“The We’re Going on a Bear Hunt story, its location and proud sense of family adventure resonates so well with our heritage and values,” commented Simon Dabell, chairman and CEO of Visit Isle of Wight.

“This is a major coup for the Island and our partnership with the licensor Walker Books, who have created a fantastic adventure for families in 2018. What is brilliant about We’re Going on a Bear Hunt is that it resonates with an audience across the generations. It’s hugely popular and we’re proud to partner with this classic brand,” he added.

Julia Posen, commercial director at Walker Books, added: “We’re Going on a Bear Hunt is all about finding adventures in the great outdoors and the Isle of Wight is the perfect place for that. It’s synonymous with the book’s landscapes and values in many ways, so when the team from Visit Isle of Wight contacted us about this opportunity we were delighted as it makes a natural fit.”

The National Trust is the official host of the Bear Hunt adventure weekends.

Global Licensing and Fashion UK name Hannah Miles as group creative director

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Global Licensing and Fashion UK, specialist designers and manufacturers of licensed apparel, have named Hannah Miles as group creative director.

Miles will oversee Global Licensing’s new children’s daywear division and pilot the new lines from Fashion UK. She will not only liase with UK customers, but also those based in Europe in order to forge designs that will cater for each individual market.

Global Licensing was founded in 1996 and has since been one of the biggest names in licensed adult apparel. Focused on catering for the children’s market, Fashion UK was founded in 2000 and is now renowned for its fashion forward kidswear ranges. The brands merged together in 2017.

As part of the firm’s creative expansion, Miles joins as group creative director. Having worked across a number of licensed children’s products within her career, Miles brings a large portfolio of experience and skills from her previous roles as managing director at Smith & Brooks.

She now leads a knowledgeable creative team that she believes comprises of the best designers in the industry and will help build on the previous brand successes.

An excited Miles said: “I am really looking forward to focusing on designing innovative children’s apparel with selected licensed focussed retailers, where we can give focus and make their in-store selection the best.

“We have a great team across the group that works with some very highly skilled factories, so I am eager to see how we can all work together to create products that are at the forefront of the market,” she added.

 

Bambino Media in an exclusive global licensing deal with James Hand

UK-based outfit, Bambino Media has signed an exclusive global licensing deal with the former BBC presenter James Hand to exploit Boaty McBoatface commercial rights across media and consumer products.

Bambino Media has developed a full cast of Boaty McBoatface characters and content aimed at the global market for film, television, publishing, digital and beyond.

David Brown of Bambino Media, said: “We are seeking to engage with strategic partners across key channels including film, television, publishing, digital and consumer products. Our aim is to work with partners to breathe life into the characters because we believe that Boaty McBoatface deserved to live on.

“Boaty McBoatface is a phenomenon that resonates around the world from the Americas and Europe to Asia and Australia. Building a brand from that incredible foundation of public recognition presents a fantastic opportunity.”

James Hand, added: “It’s really exciting. I am delighted to have reached an agreement with Bambino Media. I was really impressed by their plans for the brand and I look forward to working with them for many years to come.”

Bambino Media intends to announce its key strategic partners over the next few months.  

Magic Box Toys appoints Lisle Licensing as licensing agent for SuperZings consumer products

Magic Box International has appointed Lisle Licensing as its licensing agent for UK and Eire for its new collectable brand SuperZings.

Due to hit UK shelves this month, the SuperZings are everyday objects brought to life in a Hero vs Villain rivalry theme.

Clad in superhero cape and eyemasks, there are more than 80 characters to collect, each with a matching ‘rival’ which adds new dimensions to the collectable mechanic.

The SuperZings all live together in Kaboom City and there are 36 regular characters available in two different colour-themes plus six silver, two Gold Rare and One Enigma Super Rare SuperZing.

All the figures have their own superpower and profile, pocket money, supercars to get around and live in Hideouts which can also be used to launch characters into the air.

Lisle Licensing’s Francesca Lisle said, “From the second, when we were introduced to SuperZings, we knew that there was an extremely new and exciting toy line perfect to be licensed.This has been a very interesting and innovating category in our industry and we are thrilled to be representing Magic Box Toys.”

 

Look Mom! Productions starts work on TV series Gary & His Demons

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In a recent announcement, Canadian studio Look Mom! Productions has stated that it has started production on a series titled Gary & His Demons (a 16 x 11 mins series based on a short form pilot from the Bite on Mondo Incubator).

The series has been scheduled to debut on MONDO’s channel on VRV this spring.

The story of Gary & His Demons revolves around the titular 45 year old who is not exactly i

n the prime of his life: his hairline is receding, he’s tired, and he has already chased his final demon and just waiting for his long overdue retirement.

But he soon finds out that his boss has failed to find his replacement and thus will have to keep fighting demons for eternity.

 

Cinema 70 screens Emoji Movie in Saudi after lifting of ban on cinema

When it was first released last summer, the CG animated ode to emoticons, The Emoji Movie, did not exactly set the box office on fire.

But recently it managed to cement its place in history as it was shown in a theatre in Saudi Arabia making it one of the first movies to have been screened in the region after the lifting of the ban on cinemas.

According to news agency Reuters, The Emoji Movie was screened in a makeshift theatre in Jeddah in a week-long screening campaign organised by the Cinema 70 brand owned by Mamdouh Salim.

The Emoji Movie did not screen in its original form, though. The version shown in Saudi has been appropriately censored in certain places in order to avoid conflicting with beliefs held by Saudi conservatives. The cinema ban has been in place since the early 1980s, as part of the country’s then campaign to move towards a more conservative interpretation of Islam.

It was lifted after 35 years because the Saudi government is moving to diversify their economy beyond oil and also to keep the money Saudis spend within the country as opposed to being spent on countries like Bahrain and the UAE where many tend to visit as tourists just to consume entertainment including movies.

Reuters’ report further states that the Jeddah screening was only the tip of the iceberg as Saudi authorities are planning to open 300 cinemas with 2,000 screens by 2030.

 

Necrosoft launches its hybrid hit Gunhouse on Nintendo Switch

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For lovers of puzzle and tower defense games, indie studio Necrosoft is launching their weird hybrid hit Gunhouse on Nintendo Switch two days ago. The game compatible with joycons, the pro controller, and the touch screen is available on the Nintendo eShop for $14.99.

Gunhouse is part puzzle, part active tower defense, as you make big combos to launch a hail of bullets and special attacks at the alien invaders who would like nothing better than to consume your delicious orphan friends.

The game contains infinite levels, upgradeable weapons, a hardcore more, a unique art style, music by Fez composer Disasterpeace, and code by Frog Fractions creator Jim Crawford.

The original version of Gunhouse was first released on PlayStation Mobile in 2014 and since then has seen releases and upgrades for PlayStation Vita, iOS, Android and Windows mobile (RIP).

Compared to the original, the latest version contains more enemies, more stages, a hardcore mode, higher res graphics, more story, rotating objectives, and stats tracking (offline). The whole thing got rebalanced, as well!

“Since the death of PlayStation Mobile, we’ve been wanting to bring Gunhouse to new audiences, and add all the features we never could before,” said Brandon Sheffield, Creative Director at Necrosoft. “Switch is the perfect home for Gunhouse and I guarantee you’ve never played a puzzle game quite like this one. Many poor souls have been lost to its addictiveness – some fans have been playing this game for 80 hours and counting! They’ll never be free!”

The original version of Gunhouse was first released on PlayStation Mobile in 2014 and since then has seen releases and upgrades for PlayStation Vita, iOS, Android and Windows mobile (RIP).

 

Compared to the original, the latest version contains more enemies, more stages, a hardcore mode, higher res graphics, more story, rotating objectives, and stats tracking (offline). The whole thing got rebalanced, as well!