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Iconix Brand announces licensing deals for Cannon

Iconix Brand Group, Inc announced two new licensing deals for its Cannon brand. Cannon, a heritage home brand established in 1887 and owned by Iconix Brand Group, is known for its high-quality and affordable home products.

Cannon’s two new licensees are Pem America for fashion bedding, sheets, blankets, throws, down alternative utility bedding and window; and Blue Ridge Home Fashions for natural fiber and down utility bedding. Both licensees will design, manufacture and distribute Cannon products across their respective categories.

The territories for the Pem America agreement are the U.S., Canada and Mexico, while Blue Ridge Home Fashions will have the Cannon license for the U.S. and Canada.

The new Cannon collections from Pem America and Blue Ridge Home Fashions will be shown to the industry during Home Textiles Market, which kicks off on March 18. The new product lines are expected to make their retail debut at department and specialty stores during the Spring 2020 season.

“Cannon’s new partnerships with Pem America and Blue Ridge Home Fashions will help Iconix further strengthen and develop our home business,” said Bob Galvin, chief executive officer and president at Iconix Brand Group, Inc. “Cannon is one of the most recognized home brands and we look forward to collaborating with these new partners to capitalize on its potential.”

“We have a long and successful history of partnering with Iconix on other brands in their portfolio and we’re thrilled to expand our relationship with the addition of a strong legacy brand like Cannon,” said Sam Glasnapp, Executive Vice President at Pem America.

“Blue Ridge Home Fashions is a leading utility bedding manufacturer and we’re excited to combine our expertise with the heritage of the Cannon brand,” said Mark Schwartz, Director of Sales and Product Development for Blue Ridge Home Fashions.

Cannon is one of 30 brands in Iconix Brand Group’s portfolio of consumer brands. The company owns, licenses and markets its brands through a network of leading retailers and manufacturers that touch every major segment of retail distribution in both the U.S. and worldwide. In addition to Cannon, Iconix Brand Group owns four other home brands including Waverly, Charisma, Fieldcrest and Royal Velvet.

Facebook signs licensing deals with Indian music labels

Social media platform Facebook has signed licensing agreement with T-Series Music, Zee Music Company and Yash Raj Films, according to reports.

Reports said that the facebook signed agreement to licensing their music to use in videos, messages, stories and other creative content.

With this announcement, the users will be able to share music content on both Facebook and its photo sharing app Instagram.

This move comes after Facebook also extended its licensing agreements to Thailand, which takes the total number of countries covered to 40.

Yash Raj Films is one of the biggest film production & distribution companies in India established by Late Shri Yash Chopra.

Zee Music Company is an Indian music company, a subsidiary of Zee Entertainment Enterprises Ltd.

Rocket to manage licensing for new animated series from Matt Groening

Independent licensing company Rocket Licensing has been appointed by brand owner Bapper Entertainment Inc. to manage licensing in the UK and Ireland for Disenchantment, the new adult animated comedy series from Matt Groening, streaming on Netflix.

The series takes place in the crumbling medieval kingdom of Dreamland. It follows the adventures of a hard-drinking princess named Bean, her diminutive companion Elfo, and her personal demon Luci. Along the way, the oddball trio encounter ogres, sprites, harpies, imps, trolls, walruses, and lots of human fools.

The series currently streams on Netflix worldwide in 27 languages. The series launched August 2018, with 20 episodes. Netflix has ordered a second full season. This extended rollout will build strong viewer and consumer awareness as Rocket establishes the Disenchantment licensing programme in the UK and Ireland, giving fans a slice of Dreamland by developing apparel, accessories and collectibles targeted to adult consumers.

Initial anchor licensees have already been signed in the US. Bioworld will launch the first Disenchantment curated t-shirt assortment for the US market online through Coalition Supply at www.amazon.com in March 2019, while Funko LLC and Kidrobot LLC have also been signed for collectibles and gift.

Rocket Licensing will build on the show’s core brand values of fantasy, satire, comedy and adventure. The initial partner focus will be on entertainment retail and a select raft of licensees to build a foundation for a successful long-term licensing campaign. The introductory roll out of product into retail in 2019 will be supported by a strong social media strategy and product previews at relevant events like Comic Con London.

A broader rollout of product is expected to follow across a number of major high street and online names as awareness of Disenchantment continues to grow, with a particular focus on 2020 as the second season launches.

Potential categories under discussion include apparel, gifting and homewares, social stationery, food and drink, collectibles, accessories (and electronic accessories) and toys and games. All products will be able to draw on illustrative material that is not only driven by humorous and unique characters but richly-rendered locations supporting the medieval fantasy theme.

Rob Wijeratna, Joint Managing Director of Rocket Licensing, says: “Matt Groening’s new series streaming on Netflix is characteristically clever and funny but also totally unique. This brilliant and multi-faceted new series has already proven to have enormous appeal to a fast-growing audience and, with long-term scheduling keeping awareness high, Disenchantment will no doubt enchant retailers and licensees too.”

Boomplay signs licensing deal with Warner Music

Boomplay, the largest music streaming and download service in Africa, has signed a direct licensing agreement with Warner Music to bring the record company’s diverse global roster of music to the region.

Under ther terms of agreement, it will allow Boomplay to distribute Warner Music’s extensive catalogue of more than one million songs to its community of listeners in ten countries; Cameroon, Cote d’Ivoire, Ghana, Kenya, Nigeria, Rwanda, Senegal, Tanzania, Uganda and Zambia.

The deal will provide Warner Music’s artists with direct access and exposure to Boomplay’s millions of users in the region, while bringing Boomplay one step closer to its goal of bringing all music from around the world to Africa.

Joe He, CEO of Boomplay, says: “Major deals with internationally recognized partners such as Warner Music continue to push us closer to our aim of building the largest online music distribution platform in Africa. We are looking forward to a successful partnership and business continuation with WMG in what are truly exciting times for the African Music Industry.”

Alfonso Perez-Soto, EVP, Eastern Europe, Middle East and Africa, Warner Music, adds: “We are happy to partner with Boomplay to bring our amazing artists’ music to millions of listeners across Africa. The streaming service already has tremendous reach across the continent, yet they continue to expand exponentially.”

Boomplay (formally known as Boom Player) is a music and video streaming & download service developed and owned by Transsnet Music Limited.

Intercontinental Exchange extends global product licensing agreement with Eris Innovations

Intercontinental Exchange, Inc. a leading operator of global exchanges and clearing houses and provider of data and listings services, announced that it has extended its global product licensing agreement with Eris Innovations, an intellectual property licensing company that partners with global exchanges to design futures products based on its patented Eris Methodology.

In conjunction with the extension, ICE Futures Europe plans to amend its existing Eris GBP LIBOR Interest Rate Future and Eris EURIBOR Interest Rate Future contracts to reflect changes to the pricing methodology at Eris.

The contracts will be quoted and traded in futures price terms, instead of net present value, making it easier for the contracts to be integrated into order management, trade execution and risk management systems. This change will occur in the third quarter of 2019, subject to the completion of relevant regulatory processes.

“As the home of UK and European interest rates futures, ICE offers the broadest suite of highly liquid, cost-effective and margin-efficient tools for managing Sterling and European interest rate risk,” said Chris Rhodes, Global Head of Financial Derivatives at ICE Futures. “Extending the partnership with Eris Innovations will further support ICE in helping its clients seek capital-efficient ways to transfer interest rate risk.”

Along with Eris, Sterling-denominated interest rate products available on ICE include Short Sterling Futures and Options, Gilt Futures and Options, and SONIA Futures. Open interest in ICE Interest Rate futures and options, including Euribor, is 29.2 million, up 9.3% year-over-year.

“Eris’ recent success has been fueled by our committed partners, including BlueCrest Capital Management, DRW, Virtu Financial and OSTC, and demonstrates the global growth potential of Eris Swap Futures,” said Michael Riddle, CEO of Eris Innovations. “ICE’s long-standing leadership position in Euribor and Short Sterling futures markets, and their recent growth of SONIA futures, makes them the natural partner for Eris Innovations in Europe.”

“OSTC’s continued global growth is underpinned by a culture of innovation and is exemplified through our partnership with Eris, whose innovative suite of products provide opportunities for us to increase our exposure to interest rate markets,” said Lee Hodgkinson, CEO of OSTC Ltd. “We look forward to working closely with Eris and ICE on these exciting developments.”

Sony may buy 20% stake in Zee Entertainment

Zee Entertainment is in the news for quite some time. Recent reports said that Japanese electronics and entertainment giant Sony Corp is in talks to acquire 20% stake in Subhash Chandra-controlled Zee Entertainment Enterprises Ltd.

The company’s promoters may sell 20-25% stake in  Sony Corp to raise funds and to repay debt, the reports said,

The amount raised could be used to repay promoter debt worth Rs 13,000 crore.Essel Group holds a 41.62% stake in Zee Entertainment.

Reliance Industries was also in the race to buy stake in Zee Entertainment, but the deal did not materialise.

Subhash Chandra was in talks with buyers to sell the group’s assets, including infrastructure assets and parts of the financial services business.

Earlier in November, the company had decided to divest 50% of its shareholding.

 

Sunil Gavaskar launches So Sorry Gully Cricket

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So Sorry Gully Cricket was launched by Mr Sunil Gavaskar at a FICCI FRAMES summit in Mumbai along with Sam Balsara, Founder Chairman of Madison Worldwide and Shashi Sinha, Chief Executive Officer of IPG Mediabrands.

Gavaskar recalled the gully cricket he played.

When asked about who will win Lok Sabha elections, Sunil Gavaskar said, “I haven’t seen the palm of Narendra Modi or Rahul Gandhi. If I had, I would have been able to tell you.

“I also haven’t checked the Virat Kohli’s palm either, but I hope that India win the World Cup,” he added.

Sunil Gavaskar further added“The whole idea of cricket is the different conditions that you get. You get different conditions from gully to gully.”

Broadcasting rights are the fuel for any sport to grow: Matthew Kurlanzik

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The day 3 of the 20th edition of  started with an interesting session on Sports. Titled ‘Sportsonomics: Driving Indian Sports Forward, On And Off The Field’, the session saw coming together of sportspersons, regulators, administrators and industry leaders to analyse business models and policies that will launch next decade of growth for Indian sports.

The third day of the opening summit was moderated by Indian Sports Journalist Mayanti Langer, the panelists included Atul Pandey, Chairman, Sports Live Entertainment; John Medeiros, Chief Policy Officer, AVIA; Chintamani Rao, Renowned media expert; Mr. Vinit Karnik, Business Head – Entertainment, Sports & Live Events, GroupM; Nitin Kukreja, Chief Executive Officer, IQuest Enterprises Private. Limited and Matthew Kurlanzik, Director, Government Relations, Asia, 21St Century Fox.

With Khelo India, sports is being promoted as an important tool not only for physical growth but also for mental strength. The panelists spoke about the importance of creating sports environment on ground level to make India more prominent on international platforms.

While Atul Pandey spoke about challenges from policymakers’ perspective, he also mentioned how the opportunities in our country are very high.

Speaking about popularity of Indian Sports outside India Mr. John Medeiros said, “I live in Honk Kong, the cultural sphere is much different, but now I see a lot more Indian sports in our media than say ten years before. There is a dynamism in India which is flowing out into the rest of the world.”

“IPL has created a momentum around sports economy in India and that’s been pretty much driven by private players. The responsibility is not only of the broadcasters, but we need to create a holistic environment around sports,” said Nitin Kukreja.

Speaking about taking sports to international platforms, he further added, “We have seen mushrooming of leagues and exposures, but at international level sports is a competition. Our medal tally at international level has come down. We need to take measures to correct and take Indian sports forward at an international level because the recognition, fan attention and money comes from there.”

Matthew Kurlanzik spoke about how abroad the sports competitions at school and university levels are being broadcast. “It doesn’t only give you a player that has already garnered fan following but also helps creating an environment around that sport.”

“Broadcasting rights are the fuel for any sport to grow.” He added.

“We need to have many more leagues at school level, international coaches come here to coach our students, we need to nurture talent, give him or her right competition exposure, we need to have more international teams come here and play and we need to have that comprehensive piece from sporting side and from marketing point of view,“ concluded Nitin Kukreja.

Indian media and entertainment industry reaches Rs 1.67 trillion in 2018: EY – FICCI FRAMES report 2019

The Indian Media and Entertainment (M&E) sector reached Rs1.67 trillion (US$23.9 billion) in 2018, a growth of ~13.4% over 2017 states the EY-FICCI report ‘A billion screens of opportunity,’ launched today at the FICCI Frames 2019 in Mumbai. With its current trajectory, the M&E sector in India is expected to cross Rs2.35 trillion (US$33.6 billion) by 2021, at a CAGR of 11.6%. While television retained its position as the largest segment, growth is expected to come from digital which will overtake filmed entertainment in 2019 and print by 2021. The report captures key insights from the exciting and fast-growing Indian M&E sector.

The sector continues to grow at a rate faster than the GDP, reflecting the increasing disposable income and economic growth. India has the second highest number of internet users after China with ~570 million internet subscribers growing at 13% annually. The report estimates that approximately 2.5 million consumers in India today are digital only and would not normally use traditional media. It is expected that this customer base will to grow to ~5 million by 2021.

Traditional media companies spent 2018 building their customer data through second-screen interactive propositions, polls, house-to-house surveys, integration of third-party data, etc. Digital consumption will grow, and monetization avenues will see great innovation to cater to the new Indian customer segments. Telco bundling will drive consumption for a majority of Indian OTT audience. Advertising growth outpaced subscription growth and is expected to comprise 52% of the total pie by 2021.

Ashish Pherwani, Partner and Media & Entertainment Leader, EY India, stated, “The M&E sector has a significant opportunity given India’s young demographics. The growth of digital infrastructure is further enabling Indians to fulfil the need for personal content consumption, across languages and genre. There is a large shift in consumer behaviour from mass produced content to specific content defined to audience segments. The sector has an opportunity to serve a billion screens in India and globally.”

Uday Shankar, Vice President, FICCI and Chair, FICCI Media and Entertainment Division, said, “The Indian M&E sector is entering a phase of accelerated growth. The status quo is being shattered by digital disruptions and that’s unshackling the creative economy in India like never before. These are exciting times for all it is to let our imagination and ambition guide us.”

Key findings

Television:
The TV industry grew from INR 660 billion to INR 740 billion in 2018, a growth of 12%. TV advertising grew 14% to INR 305 billion while subscription grew 11% to INR 435 billion. Television viewing households increased to 197 million, which is a 7.5% increase over 2016. Regional advertising growth outpaced national adverting growth on the back of national brands spending more to develop non-metro markets where GST created a level playing field between national and regional brands. 77% of time spent on television was on general entertainment content and film channels.

Key insights – Broadcasters have started combined selling of ads across OTT and linear platforms to enable better monetization of marquee properties and increased utilization of digital inventory. The impact of the TRAI Tariff Order can have implications on total viewership, free television uptake, channel MRP rates and advertising revenues. However, 2019 promises further growth due to the elections and the ICC World Cup. The television segment can reach INR 955 billion by 2021, with advertising growth at 10% and subscription growth at 8%.

Print:
Print accounted for the second largest share of the Indian M&E sector, despite being static and growing at 0.7% to reach INR 305.5 billion in 2018. Advertising revenues stood at INR 217 billion and subscription revenues grew marginally by 1.2% to Rs 88.3 billion in 2018. Newspaper advertising de-grew 1% while magazine advertising fell 10%. The fall in advertising is due to both reduced ad volumes as well as pressure on effective rates. Hindi newspaper publications continued to lead with 37% of total ad volumes, while the share of English publications stood at 25%. Rising newsprint prices and a depreciation in the value of the Indian Rupee led to pressure on print sector margins in 2018.

Key insights – 2018 witnessed a 26% growth in digital news consumers over 2017 when 222 million people consumed news online. Page views grew 59% over 2017 and average time spent increased by almost 100% to 8 minutes per day in 2018. Print companies will tilt their sales pitch towards performance, linking physical space sales with digital inventory, activations (both physical and digital), interactive concepts like QR codes, digital couponing, etc. This will provide increased consumer data as well as a competitive plank to grow share of print.

Films:

The Indian film segment grew 12.2% in 2018 to reach Rs 174.5 billion driven by the growth in digital/ OTT rights and overseas theatricals. All sub-segments, except home video grew. Domestic film revenues crossed Rs 100 billion with Net Box Office collections for Hindi films at Rs 32.5 billion – the highest ever for Hindi theatricals. Overseas theatricals grew to Rs 30 billion from Rs 25 billion in 2017 where China became the largest international market for Indian content. 98 Hollywood films were released in 2018 as compared to 105 in 2017. The box office collections of Hollywood films in India (inclusive of all their Indian language dubbed versions) was Rs 9.21 billion. Multiplexes drove up the screen count to 9,601, though single screens continued to reduce.

Key Insights:

Digital rights redefined the content consumption processes as the segment grew from Rs 8.5 billion to Rs 13.5 billion. Online platforms invested heavily in exclusive film rights and a digital-only film market has emerged. In-cinema advertising grew to Rs 7.5 billion in 2018 on the back of growing multiplex screens. Thirteen Hindi films entered the coveted Rs 100 crore club in 2018, which is the highest ever. The digital only film market came into existence in 2018.

Digital media:

In 2018, digital media grew 42% to reach Rs169 billion. Infrastructure propelled the growth in digital consumption. Digital ad spends grew 34% to Rs 154 billion and now contribute around 21% of the ad market. Digital subscription grew 262% to reach Rs 14 billion. Video subscription revenues almost grew three times in 2018 to reach INR 13.4 billion, on the back of new and relaunched video streaming platforms, growt

Tetris brand announces expansion of lifestyle brand portfolio

The Tetris Company, Inc., announced the biggest expansion of its lifestyle product offering to date with a slate of highly fun, unique collections by many of the fashion and beauty industries’ most on-trend and innovative brands. The new product lines will debut, respectively, at each brand’s online or retail locations in the United States, China, Japan and beyond in 2019.

“It’s the Tetris brand’s 35th anniversary and our most stylish year yet. We are very excited to announce an incredible slate of new licensee partners, consisting of many of the hottest names in beauty and fashion, who will be introducing new Tetris-inspired collaborations in the coming months,” said Maya Rogers, President and CEO of Blue Planet Software, the sole agent for the Tetris brand. “From makeup and accessories to T-shirts, day wear, socks, baby gear and more, fans will have a range of smart, modern designs to show their distinct personalities and affinity for Tetris.”

New Tetris Fashion and Beauty Licensees

Partners who will introduce new Tetris-branded collaborations in 2019 includes

Collections Coming to the United States

FairPlay: A Los Angeles-based clothing brand, inspired by action, FairPlay set out to not just talk about what needs to change, but to create those changes. Its mission is to prove that ‘All Is Fair’ and to unshackle ourselves from the conforming and accepting the norm, standing for those that blaze their own path and live life as freethinkers. Beginning in fall, FairPlay will introduce its Tetris-brand collection including graphics t-shirts, hoodies and sweatpants.

ipsy: Inspiring individuals around the world to express their unique beauty, ipsy connects their community of over 3 million members with one another to discover new products, looks and brands that highlight their personal beauty preferences. The experience is centered around the Glam Bag and Glam Bag Plus, a personalized package filled with five of the latest makeup and beauty products for them to try. In June, ipsy will introduce a limited edition Tetris x ipsy Glam Bag and cosmetic collection to celebrate Tetris’ 35th anniversary.

Kanga Care: A provider of high quality cloth diapers with patented leak protection, in addition to baby accessories and gear. For millennial parents and Tetris fans alike, this June, the company will launch the first line ever introduced of Tetris-branded items for babies, including diapers, diaper covers, blankets, changing pads and more.

Sock It to Me: Since 2004, Sock It to Me has been making awesome things you can wear that bring out your colorful confident self, including bold socks and underwear that laugh defiantly at the world’s expectations. This summer, they’ll debut new Tetris-brand socks for men and women.

Collections Coming to China

GXG: Established in 2007, GXG is dedicated to fusing classic style with popular elements inspired from prevalent trends. It also strives to be young and appealing, which is reflected in its spiffy cutting, fancy color matching, high-quality fabric choice and innovative technologies. The brand aims to offer the new generation of young Asian men a distinctive, chic, and premium dressing choice. GXG will introduce its Tetris-brand collaboration this summer at more than 1,000 GXG standalone and online stores in China.

PEACEBIRD: One of the top fashion brands in mainland China, PEACEBIRD’s mission is to “Let Everyone Enjoy the Fun of Fashion” by providing customers with fashion products of high quality at competitive prices. The brand premieres its new Tetris capsule collection for its women label Peacebird Women, including dresses and tops, this spring / summer.

Collections Coming to Japan & U.S.

Baroque Japan: A provider of fashion-savvy apparel and accessories for men, women and children, their brand MOUSSY will introduce a new Tetris 35th anniversary T-shirt collection in Japan, as well as exclusively in the United States at their Soho NYC location, this June.

Collection Coming to Markets Worldwide

MC2 SAINT BARTH: Offers beachwear collections designed for a man who loves to be elegant and trendy when he goes to the beach, with a perfect fit, shining colors and great fast drying microfiber. This spring, the company will introduce new board shorts for men featuring the iconic Tetriminos. Saint Barth MC2 products are available on www.mc2saintbarth.com.

These new fashion and beauty collaborations were secured in partnership with the Tetris brand’s growing global licensing agent network, including Blitz Licensing in the United States, IMG in Asia, Dentsu Inc. in Japan and Maurizio Distefano: The Evolution of Licensing in Italy.