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The Walt Disney announces leadership changes

The Walt Disney Company announced reorganisational changes for the Asia Pacific and Middle East region, according to reports.

Uday Shankar would lead the Asia Pacific business for the Disney-Fox merger.

Sanjay Gupta will be the Country Manager of India and will have responsibility for the studio business, while K Madhavan will lead Star India’s regional language media networks, says report.

“It is a momentous opportunity to be able to chart the course of The Walt Disney Co. in Asia Pacific and Middle East, said Uday Shankar, chairman, Star and Disney India, and president, The Walt Disney Co. Asia Pacific reportedly said.

The Walt Disney Company, is a leading diversified international family entertainment and media enterprise with the following business segments: Media Networks; Parks, Experiences and Products; Studio Entertainment; and Direct-to-Consumer and International.

Authentic Brands Group acquires Volcom

Authentic Brands Group (ABG), a global brand marketing and licencing company, announced the purchase of the intellectual property of Volcom from Kering S.A. Through this acquisition, ABG diversifies its growing lifestyle pillar with the addition of America’s first brand dedicated to skate, surf and snow, and boosts the value of its portfolio to more than $9.3 billion in annual retail sales.

“We are thrilled to have completed the purchase of Volcom,” said Jamie Salter, Chairman and CEO of ABG. “For nearly three decades the Volcom family has created one of the most iconic brands in the skate, surf and snow markets. During the last few years, the brand has been consistently gaining traction with broader audiences around the world while staying true to its core. We could not be happier to finally get to work with this team.”

Volcom is a modern lifestyle brand for men, women and kids that embodies the creative spirit of youth culture. Built on a passion for board sports, music and art, the brand offers innovative apparel, outerwear, footwear and accessories that fuse Volcom’s unique culture with products that offer functionality and athletic performance. With nearly 100 retail stores globally and distribution in 60 countries, Volcom boasts a strong presence in key markets around the world, with 45% of its revenue being driven by its loyal customers internationally.

Similar to the operating structure created when it acquired Aéropostale, ABG has taken a minority stake in Liberated Brands, the newly-formed operating company for Volcom. Todd Hymel and Volcom’s current management team have taken the majority stake in Liberated Brands and will maintain the Volcom operations based in the U.S., France, Australia and Japan with continued oversight of the brand’s product development, athlete marketing and its retail and wholesale businesses worldwide. ABG will focus on amplifying brand awareness and business development for Volcom while leveraging Liberated Brands’ specialized retail and wholesale operations as a platform for international expansion of complementary ABG-owned brands.

“Jamie’s commitment and conviction throughout the sale process was proof of his passion for the brand,” said Todd Hymel, CEO of Liberated Brands. “ABG has built an impressive portfolio by being a powerhouse in brand development and marketing. Jamie and his team share our vision and excitement for Volcom’s long-term growth and we are excited to be a part of this next chapter for the brand.”

The initial focus for Volcom will be on developing near and long-term strategies that reinforce the brand’s current positioning. ABG and Liberated Brands will continue to invest in and build upon the brand’s core men’s and snow businesses as well as fuel the momentum of its women’s and kid’s categories in North America and key international markets.

Animoca Brands signs agreement with Formula 1

Animoca Brands Corporation Limited has secured a global licencing agreement with Formula 1 to develop and publish F1 Delta Time, a blockchain game based on the world-famous racing series.

F1 is considered to be the pinnacle of motorsport, and is the world’s most popular annual sporting series. It has a global footprint, hosting 21 races in 21 countries across five continents. During the nine months of racing per year, F1 attracts 1.6 billion television viewers, 506 million fans and 4.1 million race attendees.

The sport boasts the world’s most valuable sporting fanbase and attracts highly prestigious companies as sponsors, including Pirelli, DHL, Rolex, Emirates and Heineken, among various others. Its broadcast partners include Sky, Fox Sports, and ESPN.

In 2016, F1 was acquired by Liberty Media, a multinational company with operations in 30 countries. Since the acquisition, Liberty Media is growing the sport and improving the fan experience through partnerships with the world’s most innovative companies, significant investments in new technologies, and widening access to content and deeper fan engagement.

As part of the licencing agreement, Animoca Brands will assist in driving fan engagement by developing and publishing the blockchain game F1 Delta Time. The game will have a collectible component based on non-fungible tokens (NFTs) as well as a racing component utilising those NFTs. The first phase of the game, featuring NFTs based on Formula 1 intellectual property, will be launched on 10 May 2019.

Animoca Brands believes that the licensing agreement can considerably broaden the Company’s consumer reach, and it aims to drive growth and product uptake by leveraging the significant brand power of Formula 1.

Yat Siu, co-founder and chairman of Animoca Brands said: “Securing a partnership to make blockchain games with Formula 1 – one of the most recognised brands in sport – is a notable achievement. We will leverage Formula 1’s considerable global reach to drive product uptake and revenue growth as together we seek to increase consumer exposure to blockchain.”

 

Skyworth signs worldwide license deal with Via Licensing’s advanced audio coding patent pool

Skyworth, a leading technology company headquartered in China, and Via Licensing, the collaborative licensing leader, has announced signing of an Advanced Audio Coding (AAC) patent pool agreement granting Skyworth a worldwide license to use the patented technology in its televisions.

“We are glad to reach this global agreement with Skyworth, and welcome Skyworth into the AAC patent pool as they continue to grow their worldwide presence and consumer offerings,” said Joe Siino, president, Via Licensing. “Skyworth joins over 900 other licensees in the Via AAC pool, which addresses each region’s unique market considerations and enables companies like Skyworth to benefit from fair, transparent, and trusted licensing practices.”

“Skyworth is a leading high-tech company driven by innovation. We have always respected intellectual property and have a long-term commitment to fostering and creating high-value intellectual property. We are delighted to have signed this license with Via, which furthers Skyworth’s product innovation and ongoing internationalization,” said Mr. Zhiguo Wang, CEO of Skyworth. “Skyworth maintains its commitment to provide a superior digital audio experience to the world.”

AAC, incorporated in Skyworth’s television products sold worldwide, is a coding method that is necessary for consumers to enjoy high-quality audio with high compression efficiency, reducing the amount of data consumed and processing power required.

Discovery, BBC Studios signs global content partnership

Discovery, Inc. and BBC Studios announce a series of agreements, reigniting their historic relationship with a multi-million pound global content partnership spanning a library of premium factual series to power a new global streaming service, and a bespoke development deal for BBC Studios’ iconic genres of natural history, animals, adventure, science, travel, space, history and civilization documentaries.

The two companies have concluded the future of UKTV’s channels business in the UK with a structured split that complements the strategic focus and commercial business of both organizations.

The new 10-year content partnership, effective in all territories outside the UK, Ireland and Greater China, will make Discovery the exclusive global home of BBC landmark natural history programmes in SVOD, including the Planet Earth, Blue Planet and Life collection of titles, the recently lauded Dynasties and others, as well as future BBC-commissioned landmark series from BBC Studios, following their linear transmission.

Discovery also acquires SVOD rights to hundreds of hours of BBC programming across factual genres. All of this iconic content will form one of the pillars of a new global streaming service, which will also include some of the best of Discovery’s programming library, original content created for the service, and experiences and offerings that go well beyond video.

The service will launch by 2020 and will form a key part of Discovery’s unique and growing portfolio of direct-to-consumer services that will enable fans to ‘view and do.’ These services will also be made available to distribution partners for retail.

Discovery and BBC Studios have also signed a bespoke development deal to create new landmark factual content for Discovery that furthers audiences’ discovery of the world for both linear and digital distribution. This deal reunites the two media and entertainment brands that worked together on unrivalled natural history series such as Planet Earth, Walking with Dinosaurs, Life and Blue Planet. The two companies will co-fund a dedicated development team within BBC Studios.

Under the terms of the UKTV deal, which is expected to complete in late Spring 2019, Discovery takes full control of lifestyle channels Good Food, Home and Really, in line with its editorial strategy and further strengthening its global leadership position in factual entertainment. Discovery has an existing portfolio of 16 channels in the UK including Discovery Channel, TLC, ID, Animal Planet, Eurosport, Quest and Quest Red and the Quest OD video-on-demand service. This new agreement strengthens Discovery’s position in the UK as a factual entertainment leader engaging passionate communities of fans on every screen with trusted, high-quality brands and content. Following completion, James Gibbons, EVP, GM, UK/IRL/ANZ & Commercial Development, Discovery EMEA, will manage the lifestyle channels as part of Discovery’s UK portfolio.

BBC Studios acquires the remaining seven channels – Alibi, Dave, Drama, Eden, Gold, Yesterday and W – along with digital player UKTV Play, and the UKTV brand. These channels are the most closely aligned to its own content strategy and supply, with BBC programmes currently delivering around half the viewing for these seven channels, and accounting for around 95% of BBC Studios’ content on UKTV today.

Following these changes, the entertainment channels will continue to operate under the UKTV brand out of UKTV’s offices and BBC Studios will look to grow investment into UK programming, including original content, for the channels it will own. Following completion, Marcus Arthur, President, UK, Ireland & ANZ, BBC Studios Distribution, will also assume the role of CEO, UKTV. Marcus Arthur, who joined BBC Worldwide in 1991, has previously held the roles of Managing Director, BBC Magazines and MD, Global Brands and New Ventures, and sits on the UKTV Board.

Financial Terms

As part of the UKTV agreement, BBC Studios will make payments totalling £173m to Discovery. This includes a balancing payment in relation to the channels acquisition and the assumption of £70m of debt, currently financed by Discovery. This will be financed through existing borrowing facilities. Discovery will also receive at least an additional £10m from UKTV, as the parties will share the existing cash on the company’s balance sheet, reflecting outstanding dividend, and other ancillary value transfers to Discovery through the transaction.

BBC Studios and Discovery have also agreed to a short-term Programme Licensing agreement for the supply of BBC Studios lifestyle content to Discovery’s UKTV channels in the UK.

India to be among top-10 entertainment and media markets by 2021: Study

India’s per capita media and entertainment spending will be capped at a mere 32 dollars by 2021 compared to 222 dollars in China and 2,260 dollars in the United States, according to an ASSOCHAM-PwC joint study.

India is one of the fastest growing entertainment and media territories in the world, with a CAGR of 11.7% from 2017 to 2022, growing from 30,363.72 million USD (19,78,045 million Rs) in 2017 to 52,683.15 million USD (34,32,044 million Rs) in 2022. It is set to be in the top 10 entertainment and media markets globally by 2021 in terms of absolute numbers, noted ASSOCHAM-PwC joint study on ‘Video on Demand: Entertainment reimagined’.

India’s per capita media and entertainment spend will be capped at 32 USD (2,080 INR) by 2021 as nominal GDP per capita reaches 2,560 USD (1,66,400 Rs) for the projected year. The spend is much lower than that of China, which will stand at 222 USD (14,430 Rs) for the same period, and that of the USA, which will have the highest spend at 2,260 USD (1,46,900 Rs).

According to joint study, SVOD and TVOD will collectively grow from 296.69 million USD (19,328 million Rs) in 2017 to 823.25 million USD (53,630 million Rs) in 2022 at a CAGR of 22.6%, with SVOD holding a majority share throughout the projected period.

With multiple platforms to choose from, consumers are spoilt for choice. However, OTT platforms do not just compete amongst themselves, but also with players. In recent times, there have been new opportunities or areas of growth for VoD services. With increasing traffic in metro cities, the time spent on viewing videos is also on the rise. Cab aggregators have installed tablets inside their cabs with a wide range of curated content for passengers at no additional cost, noted the joint study.

Globally, the OTT landscape is projected to grow at 10.1% from a base of 36,021.11 million USD (23,46,595 million Rs) in 2017 to 58,369.29 million (3,802,467 million Rs) in 2022. The VoD market is well established in many markets such as the USA.

Though the USA will remain the largest OTT market globally over the next 5 years, strong growth rates in SVOD platforms globally will reduce its dominance. Cord cutting has been slower than expected, but it is still happening at a much faster rate than in countries like India. In markets like the USA, Internet usage to access television content has increased drastically.

However, consumers are also increasingly overwhelmed by the sheer proliferation of available services. On the other hand, the relative lack of pay TV options is comforting for the OTT industry as more and more consumers get inclined towards bundled services. In developing markets like India, television and OTT will continue to coexist in the near future, with television continuing to hold the larger piece of the pie. Although cord cutting is far from becoming a widespread phenomenon in the country, OTT services will ride on the cord-never audience as the majority of the country’s population is under the age of 35.

The coming generations would directly get hooked to VoD as opposed to previous generations, which started with television as the main source of entertainment. While in developed countries like the USA, a majority of VoD consumers access paid content through the largest player, Netflix, in India, Hotstar leads the market, with a majority of its viewers coming onto the platform to watch content for free. India’s immediate neighbour China is the second largest OTT market in the world.

Bulldog Licensing announces three new deals for Treasure X

Bulldog Licensing has announced three new deals for the latest collectible sensation – Treasure X – the latest collectible sensation from Moose Toys.

Treasure X has sparked a playground craze and brought a new level of innovation to the collectible category through a hyper-unboxing process. Treasure X combines elements that children love including treasure hunting, collecting and great story-telling.

Treasure X contains 10 levels of adventure and the chance to find REAL GOLD! The toys are supported with a multifaceted marketing campaign including television and digital advertising, webisodes, social media and more.

Season 2 has launched with 8 new Dragons and 24 new Treasure Hunters now available. By the end of 2019, there will be over 110 Treasure X characters to collect! The strong content platform on YouTube has garnered more than 30 Million views across the television commercials and webisodes. The content support will continue through 2019 with 14 webisodes available on YouTube by end 2019.

The new deals will see Aykroyds & TDP come on board for nightwear, underwear and swimwear, Blues for daywear and outerwear, and Spearmark for housewares and lighting.

“We are delighted to announce these new deals for Treasure X,” says Bulldog Licensing Director Vicky Hill. “Sales of the core product are absolutely booming, so it’s no surprise we have so much attention form the licensing sector – and these agreements are just the start. The sky is the limit for Treasure X!”

MDL announces Angry Birds agreement with Alpitour S.p.A.

Maurizio Distefano Licensing (MDL), which manages licensing for the Angry Birds brand in Italy and Switzerland on behalf of brand owner Rovio Entertainment Corporation, has announced a major new licensing agreement.

Leading Italian travel company Alpitour S.p.A has signed a special Licensed Experience contract through which it will promote its seaside resorts across the Mediterranean Sea with the help of characters from the eagerly awaited new film The Angry Birds Movie 2, set to premiere in Italy in September.

Costume characters based on Red and Alpitour mascotte Ippo will be entertaining customers with fun gadgets and
activities in all 35 AlpiClub Family villages and at VOI Tanka Resort from spring 2019.

Fans will also have the chance to enjoy incredible digital experiences and win a discount coupon for their next holiday, playing two different instant-win games, both in travel agencies and on 360.alpitour.it portal.

Furthermore, on the APP My Alpitour World, is available an exclusively realized mini-game featuring Hatchlings, the hilarious baby birds who rose to success with The Angry Birds Movie, that in this version will go…on holiday!

But that’s not all!  Alpitour has restyled its catalogue (available online and in travel agencies), populating it with  Angry Birds characters. Alpitour will also carry out a promotional campaign with in-game advertising in the selected Angry Birds games along with social media activation and Angry Birds theming on the Alpitour website.

At the end of the summer and after having enjoyed the adventure with the cheeky feathered Angry Birds friends,Alpitour will offer a selection of travel agencies and customers the chance to go and see The Angry Birds Movie 2,the new film that will be released in Italian cinemas on September 12, sequel to the famous 2016 debut.

The first Angry Birds Movie, produced by Rovio Entertainment and distributed in Italy by Sony Pictures, was
released in Italian cinemas on June 15, 2016 and grossed $352 million at the global box office.

The success of Rovio Entertainment’s Angry Birds mobile game series, one of the most popular the world has ever seen, and the Angry Birds Movie,  has driven strong licensee engagement with the Angry Birds brand in Italy.

Maurizio Distefano, President, MDL, said: “With the second Angry Birds movie anticipated to be one of the highlights of 2019, this agreement is a perfect way to add to the holiday fun for kids and families at Alpitour resorts. We are delighted to have a role in bringing the Angry Birds characters to one of the biggest names in Italian tourism.”

There are many affinities between Albitour and Angry Birds, starting from the extremely strong awareness they enjoy:  Alpitour is Italy’s first tour operator,  Angry Birds has an international reputation that is reflected also in the
Italian market, where the Angry Birds games have been downloaded 47 million times.

Both are realities aimed at families, linked to leisure and with exotic locations and sea: a common thread that has allowed to extend the activities, wrapping and further coloring the fun world of Alpitour.

“The Alpitour brand has always been attentive to the family target and the AlpiClub collection is designed for those looking for a relaxing holiday in clubs able to offer dedicated services and entertainment activities,” – commented Andrea Cortese, Chief Marketing & Digital Officer of the Alpitour Group -.

“This year, we have chosen to characterize our family offer with the presence of Angry Birds: a new operation for our Group that allows us to differentiate and position the Alpitour miniclubs in a unique way, to create a communication path throughout the consumer journey and to attract more attention from millenials families,” added Andrea Cortese.

New Pingu products arrive at Japanese retail

 

Tokyo-based Sony Creative Products Inc. (SCP), which manages licensing in the Japanese market for the much-loved little animated penguin Pingu on behalf of rights owner Mattel Inc, has announced the arrival at retail of a number of new licensed products inspired by the cheeky little penguin’s recent return to TV.

The latest output, which includes collectibles, mobile phone accessories, and a cushion and armrest, underlines the strength of the brand across multiple categories and the success of the new, entirely Japanese-made-and-produced computer-animated TV series Pingu in the City, which has now been broadcasting on the free-to-air NHK ETV channel for over 18 months.

T-Arts Co Ltd, a major toy manufacturer, has produced two sets of Pingu collectibles. In one set Pingu, Pinga or Roby are hidden inside an egg and show their faces when a button on the eggs is pushed. There are six eggs in this set. The second set is made up of small plastic Pingu and Pinga figures, showing the two friends having fun, eating or relaxing. There are five items in the set.

Bandai Co., Ltd, a Japanese toy maker and a producer of a large number of plastic model kits, has produced a novelty mobile phone accessory called Pingu and Pinga Cable Bite. A user simply plugs in the charger and a tiny Pingu or Pinga attached to the cable makes sure it is connected by biting the phone! Charging your phone was never so much fun!

Also from Bandai, there’s the Pingu plush, cushion and armrest – a big, soft Pingu toy that you can use as an arm support while typing, a cushion for break time at home or office, or just a toy to cuddle. The armrest design attaches Pingu to a pillow keyboard so it looks like Pingu himself is typing. Available in high street retail, major stores and online, these three items are just a few of a growing number of licenses associated with the new series.

Takeshi Nakamura, Global Business Group Licensing Manager, Sony Creative Products Inc., says: “The success of the new Pingu series on NHK ETV is already inspiring a strong licensing response in the Japanese market. We fully believe that the licensing success of this property will continue to grow in Japan and, as the series launches in other regions, around the world.”

New E-commerce Policy – Retailers seek to Override the fallout

The advent of e-commerce in India ‘smartly’ altered the shopping habits of Indian netizens. Anything and everything – from groceries to apparel to electronics etc. – is now just a click away. For a while, it appeared that ‘couch potato shopping’ was gaining prominence and disrupting the entire brick-and-mortar business.

It now emerges that this has not really happened. Despite causing disruptions, the ‘e-commerce effect’ was not enough to have a significant and lasting impact on the conventional retail formats.

For a while, online giants like Amazon and Walmart-owned Flipkart were basking in the rising success of the effervescent Indian e-commerce business arena. They were maneuvering strategies to penetrate deeper into newer markets by way of discounts for their customers.

And then, the Government pulled out a wild card – and thereby threw a major spanner in the works – with the new e-commerce policy.

It came as a shock for the affected entities, including consumers who were buried deep in the world of cash-backs and deep discounts. However, thanks to the new policy, traditional retailers now had a more level playing field and could regain a significant share of their brick-and-mortar stores.

New E-commerce Policy: Advantage Physical Stores?

Formulated and cited to usher in price parity between online and offline retailers, the policy also intends to address the major issue of data colonization. Major policy highlights include:

Online marketplaces must treat all vendors at par; the policy prohibits e-retailers from selling products via vendors in which they have an equity interest

The concept of ‘exclusivity’ wherein players preferred to promote, market and sell certain products exclusively on their platforms shall no longer prevail.

No e-retailer can control the inventory of the vendors.

E-commerce players cannot influence the sale price of goods or services, directly or indirectly. Thus, special provisions of quick delivery and cashback presented by the e-tailers must now be applicable for all vendors on their platforms.

This move in some way aims to promote fair trade. While online giants will now need to urgently re-strategize their business, physical stores will benefit from this move. For instance, in absence of ‘exclusivity’, vendors will scout for alternate options such as physical stores to reach out to a wider network, including in the country’s hinterlands.

By opting for the offline route, they will now give a hitherto lacking ‘look and feel’ effect of their product to consumers. This will invariably create more demand for retail real estate and boost brick-and-mortar retail formats, which in some way are trying to adjust to level up with the new online revolution.

As is, the market share of online players is more than 12% of the overall retail market. This is expected to reach at par with physical stores over the next 5 years.

What Next for E-retailers?

Even before the announcement of the policy, e-commerce biggies including Amazon and Alibaba were striving to capture a larger pie of the physical stores in order to stay relevant in the ongoing retail boom in India. Rising consumerism in India is continuously prompting them to alter their business models. This policy change will now make them more ‘serious’ about investing in offline stores.

E-commerce players will also look to create new tie-ups with offline retailers or buy a stake in them. For instance, Amazon bought a 5% stake in Shoppers Stop way back in 2017. Today, its most-anticipated deal with Kishore Biyani-led Future Retail may see some positive signs. Whether or not this deal happens, it will eventually intensify competition in the market – and this will invariably benefit the consumer.

Last but not the least, vendors (smaller brands) who couldn’t afford or opt for ‘exclusivity’ and were eventually losing their visibility, will now have less to fear as they will slowly and steadily regain and retain relevance in the overall retail market place.

That said, there are certain loopholes in the policy which could be used by online players to ‘save their day’. Even if we do away with the ‘exclusivity’ in online retail, players may still continue to give offers and discounts. New Indian brands entering the market can still tie up with online players to market their products who, in turn, can limit their supply to physical stores. The norms on this are still not clear in the new policy.

After all, it boils down to survival tactics that may eventually save the day for online players. With billions of dollars at stake, they will surely work to find alternatives so as to remain relevant in the Indian retail growth story.

Anuj Kejriwal, MD & CEO – ANAROCK Retail