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Freaky Friday- 5 Unknown Licensing stories from the Toy World

The Licensing and Merchandising world is unknown to many but is one of the most fascinating industries. The term “License” gets its origin from late Middle English via Old French from Latin licentia ‘freedom, licentiousness’ (in medieval Latin ‘authority, permission’), from licere ‘be lawful or permitted’. Over the years the word got popular and was beginning to be used by authorities much frequently.

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Licensing is quite strong when it comes to Toy and Games industry. There is no doubt that licensing is one of the major drivers of the toy business, and in fact, has become increasingly important in recent years, not less so, as the global movie slate has become so much sharply managed with a quite a few toyetic movies.

This week we peep into the toy industry and unveil their unknown licensing stories:

  1. Teddy Bears

Did you know that the soft toy Teddy Bears got its name after the former President Theodore “Teddy” Roosevelt? Teddy Bear was inspired by a political cartoon. The story goes like this; one shopkeeper took a pair of stuffed bear and asked the former President for permission to call them TEDDY BEARS. The name “Teddy Bear” eventually caught on and, in later years, was licensed to toy companies for a royalty that was used to establish a network of National Parks.

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  1. Barbie

Barbie dolls were actually inspired by German dolls called Bild Lilli which was based on a comic strip in a German newspaper called Die Bild-Zeitung and was popular with both adults and children. The first BARBIE doll was marketed as a “Teenage Fashion Model” and it sold off the shelves. Eventually, in 1964, Mattel acquired the rights to the doll.

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  1. Mickey Mouse

Mickey Mouse is the most popular character from the entertainment and toy world. Each person would know who Mickey Mouse is! The licensing story of Mickey Mouse is that, it was actually created as a replacement for Disney’s earlier character, Oswald The Lucky Rabbit. After Disney releasing Steamboat Willie it didn’t wait waste time acquiring the licensing rights.

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  1. Looney Tunes

This animation series which was initially produced by Harman- Ising Pictures was sold to Warner Bros in 1944. With Warner bros acquiring rights and eventually becoming one of the cornerstones of the licensing industries in America, Looney Tunes even became the reason of the Licensing Corporation of America’s birth.

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5. Winnie The Pooh

Originally created by A.A Milne in 1926, it was subject to huge number of licensing and merchandising programs conducted by Stephen Slesinger. In 1961, Walt Disney acquired the rights from Slesinger and finally produced a number of merchandise based on the character and the rest is history.

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Chelsea FC prepares for Sports Merchandise and Licensing Show 2016

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Chelsea FC is making preparations for the return of the popular Sports Merchandise and Licensing Show this month.

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The popular show, hosted by the Premiership football club, will be held at Stamford Bridge on Monday, November 14th as it marks its third year on the industry calendar.

The show aims to provide a platform for licensees and suppliers already working in, or looking to break into the sport merchandise industry, offering them the chance to showcase products to a host of key customers.

This year’s show will see the return popular exhibitors including GB Eye, Forever Collectibles, Sourcelab, Scoredraw, Brecrest and Hy-Pro.

Growing in popularity among the licensing industry, previous editions of the show have been well attended by a host of key personnel in the sports merchandise industry, with delegates including sports brands aiming to acquire new licensees, clubs looking for new suppliers to their stadium stores and retailers wanting to stock licensed product.

YouTube Kids launched in India

YouTube announced the launch of YouTube Kids in India, an app designed keeping children and parents in mind.

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The free app makes exploring videos easier for kids, and is available on Google Play and Apple App store in India starting today, the company said.

YouTube Kids app has ‘larger images’ and ‘bold icons’ which makes it easier for ‘little thumbs’ to navigate through the content; along with voice search functionality. Kids can now browse channels and playlists in four categories- Music, Shows, Learning and Explore.

“YouTube Kids comes to India at a great time for millions of Indian families, as it provides children access to content that will enrich their lives and create new opportunities for learning,” Malik Ducard, YouTube’s Global Head of Family and Learning, said in a statement.

“India already has a very diverse and rapidly-growing creator base for kids and learning, with content in this category growing 100 per cent year over year,” Ducard added.

These include new learning shows from “ChuChuTV” and “Kids TV”, a new season of “Cat and Keet”, a popular chase comedy show by Toonz Animation, the “Gummy Bear” song in Hindi and a new season of “Appu – The Yogic Elephant”.

The service also offers parental control option. Parents can broaden or restrict their kids search — turn “on” to access millions of family-friendly videos or turn “off” to restrict their experience.

Parents can also limit their kids’ screen time by setting a built-in timer. They can also put in password, restrict certain content and access settings in the app.

The YouTube Kids content can also be watched on big screen using Chromecast, Apple TV, game consoles or a smart TV.

LIMA Hall of Fame nomination period ends today

The International Licensing Industry Merchandisers’ Association’s nomination period for the 2017 Hall of Fame award ends today

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The Hall of Fame award was designed to honor individuals who have made exceptional contributions to the licensing community. Following the submission period, the LIMA Board of Directors will review all recommendations before making their selection.

To qualify for the LIMA Licensing Hall of Fame, candidates must have been actively involved in licensing business for a minimum of 15 years; must have contributed to the creation, development or advancement of a specific aspect of segment of the business; their contribution must have ongoing relevance to the industry; practice and uphold business ethics, principles and integrity consistent with the professionalism and credibility of the industry; and must be or must have been a member of LIMA, either through individual membership or through their company’s membership, for a minimum of three years.

The chosen inductee will be honored at the LIMA Awards Ceremony during Licensing Expo 2017.

Earlier this year, Danny Simon, president, The Licensing Group, was inducted into the Hall of Fame.

Maura Regan Appointed as EVP for LIMA

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Maura Regan Appointed as EVP for LIMA

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Maura Regan has stepped down as senior vice president and general manager of international media business at Sesame Workshop to join the International Licensing Industry Merchandisers’ Association as executive vice president.

In her new position, Regan will help broaden the scope of LIMA’s services and offerings to the global industry.

Prior to joining LIMA, Regan spent 17 years with Sesame Workshop, the non-profit organization responsible for “Sesame Street.” During her tenure, she oversaw the company’s international distribution and licensing business. Under her leadership, Sesame Workshop also opened its first office in China. Before that, she was the senior vice president and general manager of global consumer products for Sesame Workshop.

Regan also served as chairman of the LIMA Board of Directors from 2012 to 2014.

“Maura is an extremely well-respected member of the global licensing community and we are delighted to add someone of her high caliber to our staff,” says Charles Riotto, president, LIMA. “She brings a wealth of industry acumen and business savvy that will be invaluable to LIMA’s efforts to grow our organization around the world.”

Nylon Media launches Nylon Studios

Nylon media unveils Nylon Studios, a full service creative division within the company, dedicated to producing strategic solutions such as signature live events, custom experiential activations, premium video, original content, influencer marketing, and creative design for brand partners.

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“Nylon has a long established reputation for executing custom programs for our clients, and with the launch of Nylon Studios, brands will benefit from next level 360-degree capabilities, all amplified through our extensive digital & influencer network,” says Nylon’s President Jamie Elden.

To spearhead its new division, Kristin Welton has been promoted to service as vice president, Nylon Studios. In her newly created role, Welton will develop solutions that bring Nylon’s signature brand to its partners through a unique point of view.

“Nylon is emerging as a major player in the content space, and the appetite for ‘more’ originals from our audience has increased dramatically,” says Elden. “As a result, we’ve carved out a unique, yet scalable space for ourselves in today’s cluttered content landscape.”

DC shoes and Cartoon Network to launch Adventure Time Shoes

A new line of Adventure Time shoes are now available thanks to a new collaboration with DC Shoes and Cartoon Network.

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The DC x Adventure Time collection features four styles for men, women and kids, featuring characters and artwork from the series.

Characters including Jake, Finn and Princess Bubblegum have all been depicted in the line.

Prices for the shoes will start from $45 and reach up to $70, and will be available from select retailers and DCshoes.com.

Hasbro Debuts Play-Doh App, Brings Creations to Life

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Hasbro, Inc. debuts the Play-Doh touch app and the Play-Doh touch Shape to Life Studio set exclusively at apple stores around the world

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The app and product work together for an interactive physical and digital play experience that brings Play-Doh creations to life in an immersive virtual Play-Doh world.

“For the first time ever, fans can truly bring their creations to life with Play-Doh touch,” said Greg Lombardo, Vice President of Marketing for the Play-Doh brand. “Since 1956, the Play-Doh brand has evolved to fit the ever-changing wants and needs of our fans from around the world. As we celebrate our 60th birthday this year, it was important to seamlessly infuse new technology into the classic, hands-on Play-Doh experience while staying true to our core values of inspiring creativity and imagination.”

Kids can amplify classic Play-Doh playtime by sculpting their own creations and creating unique, magical worlds with the Play-Doh touch shape to life studio set, which includes character stampers, action stampers, cutters, tools, Play-Doh compound, and a shape to life studio set.

“The Play-Doh touch app and shape to life studio set lets us adapt to today’s evolving play landscape – while still offering that timeless, hands-on Play-Doh fun and even encourages kids to make even more Play-Doh creations,” Lombardo said. “We’re excited to offer our fans a new, unique way that will enhance their Play-Doh play.”

The app is available in the app store and the Play-Doh touch shape to life studio set is available now on apple.com and at apple stores.

Staples Inc. Expands With New Licensing Program

Staples, Inc has announced that it will be expanding its brand into a range of solutions-oriented services and products via licensing agreements

FILE - In this May 17, 2011 file photo, a Staples sign is displayed on the front of a Staple store, in Portland, Ore. Staples says it will shutter 225 North American stores, about 10 percent of Staples Inc.'s worldwide total of 2,200, by the end of 2015, and the office-supply retailer has started a plan to save about $500 million annually. (AP Photo/Rick Bowmer, File)

The first agreement is with GRM for Staples Records and Cloud Management, a new solution designed to help businesses of any size store and manage records, with a focus on security and compliance.

Under Staples’s new licensing program, companies will now be able to license the trusted Staples trademark to launch Staples-branded offerings across a wide range of products and services.

The licensing program will also help Staples provide additional business solutions to its customers.

“Staples is an iconic brand which businesses have come to recognize and trust as a leading provider of products and services,” said Frank Bifulco, executive vice president, global marketing, Staples, Inc. “By working with other innovative companies offering business solutions we’re able to extend that brand to other product areas and introduce our customers to a whole new set of offerings.”

Staples Records and Cloud Management is available now from GRM Document Management, a leader in records management that was selected by Staples to develop and market the new service.

Avner Schneur, president and CEO of GRM Document Management, said, “GRM has an excellent track record of helping customers implement records management solutions.”

“By offering these services under the Staples brand, we can reach even more customers and help them with critical business issues that go well beyond just document storage. Staples Records and Cloud Management is exactly what they need to securely organize, maintain and manage their records, and the Staples name means that together we have the opportunity to speak to a broad audience of loyal customers to help them make more happen for their businesses.”

Warner Bros. Signs Deal With Panini For New J.K Rowling’s Wizarding World Sticker And Card Collection

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The collection from Panini for the first time will have cards inspired by all the movies from Wizarding World

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Warner Bros. Consumer Product EMEA (WBCP EMEA) and Panini revealed details of a global deal for a series of new sticker and trading card collection.

The new collection is a 32-page album featuring the most beloved characters and beasts from across all the movies within J.K Rowling’s Wizarding World.

In addition to the iconic scenes from the Harry Potter film series, the card collection includes key scenes from Warner Bros. Pictures’ highly anticipated feature film Fantastic Beasts and Where to Find Them. The all-new adventure is set in a new time and place in the wizarding world, coming to cinemas on 18th November 2016.

A total of 240 stickers, including 96 specials, will be available for fans to collect in packs of five stickers. Panini’s J.K. Rowling’s Wizarding World collection starts rolling out across the EMEA region this month.

Julian Moon, Senior Vice President EMEA, Warner Bros. Consumer Products said, “We’re delighted to be working with Panini on J.K. Rowling’s Wizarding World sticker and trading card collection.”

“The Panini team has been involved with the Harry Potter franchise since the very beginning, having produced the sticker album collections since the first film.  They have a deep understanding of the power of the brand and we’re delighted to be working with them again on this deeply engaging and immersive product, now including Fantastic Beasts and Where to Find Them.”

“We couldn’t be more excited about our movie and sticker album tie-in,” commented Peter Warsop, Panini’s Group Licensing Director.  “When you consider the enormous success of our previous Panini launches for the Harry Potter films, along with the anticipation and excitement building around Fantastic Beasts and Where to Find Them, we believe fans worldwide will be going crazy to start their new collections.  The completed albums will form a memorable treasure of all that is best about the Wizarding World adventures.”